Gravitonia

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>> Download Gravitonia Alpha Edition (Soon)



Minimum Requirements: OS: Windows XP / Vista / 7 / 8 || Processor: Intel Core 2 Duo 1.8 GHz or AMD X2 64 2.0 Ghz || Memory: 1 GB RAM || Graphics: 512 MB DirectX 9.0c compliant video card with Shader Model 2.0 or better (Nvidia 6200 or greater / AMD/ATI x1300 or greater) || DirectX®: 9.0c || .NET 4.0 || Hard Drive: 1 GB HD space || Sound: DirectX 9.0 Compliant || Additional: Internet connection.

About the Game

Gravitonia - A blended genre game like no other game out there.

Do you enjoy playing a action game from time to time? Maybe strategy is more your taste? How about crafting? What about the ability to create the next killer machine piece by piece, equip it with waste laying guns, stick rockets to it and make it all fly? Sounds cool doesn't it? What do you say when you get the ability to control all this gear seamlessly with your avatar, reequip, rebuild, reshape in the midst of battle? Damn, now that's something! What do you think about taking your Unique designs online and blow your friends inferior designs to smithereens?! OMFG, now we're talking. Meet Gravitonia, a blended genre game nothing quite like any other game out there.
This game has been in development for more than 4 years with unprecedented passion. Get the game now and help mold this already awesome game into a bug-free masterpiece!

Key elements:
  • Start playing for Free
  • Upgrade to full edition during play
  • Automatic updating system
  • 20 Single Player missions (6 ready)
  • Physics Sandbox
  • Crafting
    1. Full analogue freedom
      Custom size blocks
      Each block has individual health
      Attach weapons and propulsion
      Control everything seamlessly
  • Multiplayer (40% ready)
    1. Competitive 1vs1
      Fight with own creations
      Class system
      Free class with no upper limit
      Integrated market system
      Trade with other players

Credits system

Credits are used in the player driven economy. The value of items are entirely driven by players supply and demand. As an option, a player can choose to buy Credits with real money.

Using Credits:
  • Credits are used to buy creations put out on the marketplace by other players.
  • A purchased creation will become part of your personal repository and can be used while playing online and offline.

Spending Credits: Buy a creation from the marketplace:
  • Credits cost = Sellers asking price + a 2% transaction fee

Earning Credits: Selling a creation using the marketplace:
  • Credits earned = Asking price + a 2% transaction fee
  • The minimum asking price is 10% of the Creations base value but not less than 100,000,- Credits

Game Prologue

Back on Earth things are looking grim. The latest war sent humanity into a plunge and Anarchy became the leading form of government. A mega corporation, United Earth, have risen to become the leading world power. They control everything and maintain their position at the top using the most ruthless methods known. Every oppression gets quenched with the utmost efficiency. A worthy life is only available to those few who are embraced by the company.

Oil is still the only real viable energy resource, and the company keep all known remaining resources under its control. The demand for energy remains high to keep the company employees engulfed in luxury, ensuring their loyalty and their blind eye facing the outside world. With dwindling resources, the primary task for the company is to secure more energy.

As fate would have it, a planet roughly half the size of the moon has been discovered orbiting the outskirts of our solar system. Why this planet hasn't been discovered earlier remains a mystery. An explorer probe sent to investigate returned information that it contained an atmosphere and a large body of water with only smaller land areas scattered around. But the most shocking discovery was the presence of large amounts of oil contained in inland lakes. Some theorists claim this is caused by a combination of low gravity and the soil composition in this place. Analysis of the atmosphere showed it to be highly toxic and have corrosive properties; Not a very pleasant place for humans.

United Earth quickly assembled an expedition to claim property of this planet and set up a rather hostile welcome party in case a rebel faction on earth somehow managed to scramble together a visiting expedition. Advances in artificial intelligence to the point of having self aware entities, provided the ability to have fully autonomous expeditions.

A small but determined rebel faction, Free Earth, saw their window of opportunity. In a secret underwater facility hidden beneath the decaying wreck of Titanic they have been developing an artificial intelligence so advanced it can stand toe to toe with the human intellect. Equipped in a shell of a battle robot scrambled together from various parts, it was launched into space with destination Gravitonia. A name given after the discovery of a stable Graviton field in the very center of the planet. Coming along on the journey was some experimental tools theorized to take advantage of this Graviton field to manipulate the fabric of the Atom itself.

Joint the fight against oppression. Get the game now and start churning out awesome battle machines!

Media

Videos

Gravitonia AS

About

Gravitonia AS was founded in May 2012. The company has established itself in the market for interactive entertainment and is currently working on it's first title.

Employees

John Mæland, Founder and CEO
john(ReplaceWith@Here)gravitonia.com


Company Logo

Contact


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Visiting Address:

Vågakleivo 24B
5412 STORD
Norway

Open location in Google Maps
Open location in Microsoft Bing Maps

News

New webpage published

15 May 2013

The new webpage has gone public. It should work fairly well with handhelds and touch devices. The forum has also gotten a complete facelift.

New webpage layout

09 May 2013

The webpage has been renewed with an entirely new look and feel.

Backend work

16 Feb    2013

- Facebook API Integration. Post snapshots from within the game with comments directly to Facebook.
- Porting to new engine with huge terrain support.
- Finished first large scale terrain level.
- Working on Multiplayer support.
- Server backend system to handle huge amount of simultaneous players.
- Major improvements to the construction system, making it more intuitive, flexible and robust.
- Vastly improved performance scaling making the game run well on systems with low end GPU's.
- Improvements to the user interface and tutorial.
- Eliminated many bugs.